March 16, 2012
I don’t really play video games. The last video game console I owned was a Super Nintendo. That doesn’t mean I don’t play Wii or Xbox games when possible, and don’t think I won’t snipe you from across the map if I get the chance. It’s just not something I invest a lot of time on these days.
Others, however, do, and that’s fine. I have my entertainment, they have theirs. Nothing wrong with that. I do, however, have a few questions for people who are furiously up in arms about the Mass Effect 3 ending.
I haven’t played Mass Effect. In any way shape or form. The last modern game I played was Arkham Asylum almost a year and a half ago. I’m asking this as a storyteller and a writer.
Was the ending so bad that players needed to start a campaign to change the ending?
I’m no stranger to franchises that have spiraled into the crapper. Star Trek Nemesis and the Star Wars prequels left me feeling hollow, like their writers had abandoned me for a round of masturbatory filmmaking that left me feeling sticky and alone. Sliders left such a foul taste in my mouth that I almost gave up on science fiction television. I almost wanted to pretend the first season and a half contained the only episodes. I know what its’ like to have something you’ve cared for turned into crap.
I understand all that, but is there really any point to having the designers and writer change the ending?
Think about it. What would that accomplish? They made an ending you didn’t like and you’ve made your anger known. To keep going, just stop buying games from the company. They’ll be forced to listen. That’s the standard procedure whenever someone makes a bad product, right? Of course, I understand games have changed. It’s not a matter of looking for your princess in this castle or just getting to the end. Today’s games have a story. They are immersive in a way my generation couldn’t have seen twenty years ago. That changes things. You’re part of the story now. You have a personal interest in things.
Unlike watching a show, you’re knee-deep in alien guts… but are there really that many different options available to you? How many possible endings can there be in a game? This is one reason I love tabletop games more than video games. Last night’s game, for instance, I could make things up on the fly to keep the story going and still keep my players happy. A game designer, whether in print or a video game, has to come up with as many combinations as possible to keep the players interested. There’s no improvisation.
Like I said, I haven’t played the game. Based on some of the reviews, I’m sure players feel cheated. It’s entirely possible. You should be angry. But a call to change the ending? That means you would have to return your games and wait for new ones and play the whole thing again and see the new ending. Or you would have to watch the new ending on YouTube or elsewhere anytime you finished the game and wanted the “better” ending. Maybe you could download it, but going from complaining to demanding a better ending from the designers seems like a waste of time.
If Super Mario Brothers had ended badly, I would have just not bought future games. But maybe that’s me. I wasn’t invested in the gripping story of a plumber and his lost love as much as gamers today are invested in stories of alien invasion.
And now, let’s cringe at another bad idea: Tim Burton’s Dark Shadows.